Posted by: rachel on: January 6, 2010
When I asked people to listen to Louie Armstrong’s song I saw a smile on their faces. Louie Armstrong’s unusual voice is low and rough, and has a vocal quality like a musical instrument.
To represent the concept of roughness, I used pictures of wood and extracted it’s texture. I developed a visual language, based on extracting texture from an image, by separating black areas from white.
I used the same technique at the “Namir” bridge. I took snapshots of the water under it, at different hours of the day. After extracting it’s contrasts, I transformed it to 3D virtual objects.
Water behavior is very evasive because it constantly changes, but it made me realize that the water “texture” is really an optical illusion, that occurs only when the sunlight hits the water.
I expressed this idea using animation. The digital movement of the water under the bridge appeared only in the parts that were exposed to sunlight when I took the snapshots. The other parts were the shaded one’s. These were the three dimension objects I presented prior to the animation, which remain still.
Posted by: rachel on: November 4, 2009
Posted by: rachel on: November 4, 2009
This Is the second A2 poster image, as a part of the sound analysis. Louis’s voice is rough like a texture. it reminded me of different textures, from the smooth to the rugged. I chose images of wood, that would describe the roughness of his voice in different shades. From the images, I tried to find a way to bring out it’s texture- by creating digital surfaces, or by using the picture’s pixel’s. I divided the song to it’s chapters, and applied the textures into it- the roughest texture to the roughest chord.
Posted by: rachel on: October 30, 2009
